Breadcrumbs

Moonblade is my next generation RPG to be written in .NET.  It will be very similar to Final Fantasy where you can choose character types and even heroes.  Currently I have the map editor completed and a basic character walking around the map.  It will follow the Demon's Mantra universe.  No estimated time of completion but check back for updates.  I will post builds as they are made.  It may or may not be multiplayer, depends on how difficult.

MoonBlade RPG  (In Development)      

As I plan for my latest game, I will organize my thoughts and ideas here.  Its probably going to change every now and then but its here to give you a heads up on what my next game is going to be like.  I LOVE final fantasy 1 so that's what its going to be based on, the style of gameplay that is.
 

MoonBlade is gonna be a turn based RPG game like Final Fantasy Tactics.  You will walk in a map to complete the story but the main part of the game will be the battles.  There will be something like a chess board, but much larger, that you will move your characters on.  Like, you would move your character 5 tiles up.  Then when you encounter an enemy, the regular battle screen will pop up.

It will feature the heroes from Demon's Mantra II!!!  Nina, Ryu, and Maruice!
 

 

What the heck is it?

Its the latest RPG game I will be making.  It will be at least 2-3 times larger than Demon's Mantra II, with more features, in depth character building, and more hours of play!


Your Character.

Ok ok, I admit, I was a dungeon master for a couple months.  And during that time I invented my own system, so much so, that everybody wanted to play.  What did I do?  I changed the experience, instead of not only getting experience for every monster you kill, you dont level up skills with any experience.  Now, you get attack points.  So what is it?  Basically, if you do 20 damage with a weapon, you get 20 points added, if you do 20 damage with a spell, you get 20 points added.  Eventually, the points add up and you level up that particular ability.

Example:  Character is level 1 in Swords.  He uses a sword and does 20 damage.  Now he gets 20 points in swords.  Lets say it requires 100 to level up to 2.  S0 80 more damage and he levels up in swords.  It works the same in spells, etc.

So now you have a character level, as well as special skill levels.

The higher these special skill levels, the better weapons or magic you can use, and the more damage they do and better chance of hitting.


Spells.

There are 4 category of spells, Earth, Fire, Wind, Water.  You must buy all your spells, but first must be a certain level in a category to do it.

Some spell ideas:

Earth:  These are mostly defensive spells with a few attacks.

Fire:  These are mostly attack and do powerful damage.

Water:  These are healing spells.

Wind:  These are mostly booster and protective.


Magic Arrow - Does 1 to 4 damage + (wisdom / 10), 1mp

Thorns - Physical damage returned to enemy, EARTH

Mirror - Magical damage returned to enemy, EARTH

Entangle - Slows an enemy, EARTH

Quake - Damages all enemies, EARTH

Haste - Increases speed, WIND

Cure - Heals 30hp, WATER

Flood - Damages all enemies, WATER

Inferno - Damages one enemy, FIRE

Holy - Damages all enemies, WATER

Nuke - Damages all enemies, FIRE

Barrier - Creates a flame barrier around you that damages the enemy during physical attacks, FIRE

Smokescreen - Creates a smoke barrier around you that causes enemies to miss, WIND

Tornado - Damages one enemy, WIND

Absorb - Steal mana, WATER

Drain - Steal hp, EARTH

Bless:  +3 Physical Armor, WATER

Acid:  Destroys a monster's physical armor, WIND

Ward:  Lowers the chance of encounters for 300 steps by 33%, WIND

Revive:  Raises a party member with 1hp, WATER

Enchant:  +10 Physical Damage, FIRE

Identify:  Shows a monsters HP, WIND

Rally:  Heals 30hp, all members, WATER



Skills.

Your members can also gain skills depending on their abilities.  Just how your spell level affects what spells you can learn, your skill levels in physical armor, magical armor, axes, swords, archery, affect what skills you can learn.  Each time you level up you will gain skill points, which you can use to open skills.  For example, a person with Sword level 5 can learn the Counter Attack ability for 20 skill points.  Skills and spells are pretty much the same thing, except spells are obviously skills for magicians.  Depending on your class, you may get a lot or little skill points.


Counter Attack:  Allows you to attack physically back 10% of the time if physically attacked.

Defend:  Adds +3 physical and +1 magical when defending

Block:  Adds 10% to your physical blocking ability

Aim:  Increases your accuracy by 10%





Classes.

Your party will consist of 3 members, each can be any class you like.  The classes are up to you to pick, and each other has its abilities.  For example, some cannot use a spell group, or some can only use it limitedly.  Under each section there will be a maximum level this class can get too.  So if you want the best Fire spells, you need a class with Fire Level 5.  If it says level 0, then this class cannot use that skill.  So choose your party wisely!  If you want a party with 3 knights, then do it!  Its up to you!




Knight:  Focus on attacks, very high HP.  Can use all kinds of weapons and armor but cannot use any spells.

Swords:  Level 5

Axes:  Level 5

Archery:  Level 3

Physical Armor:  Level 5

Bracers:  Level 3

Shields:  Level 5

Fire:  Level 0

Water:  Level 0

Earth:  Level 0

Wind:  Level 0

HP:  +7

MP:  +0

Strength:  +5

Dexterity:  +2

Wisdom:  +1

Luck:  +3


Cleric:  Focuses on healing and protective spells but an average fighter as well.

Swords:  Level 2

Axes:  Level 2

Archery:  Level 1

Physical Armor:  Level 2

Bracers:  Level 5

Shields:  Level 2

Fire:  Level 0

Water:  Level 5

Earth:  Level 2

Wind:  Level 3

HP:  +2

MP:  +5

Strength:  +2

Dexterity:  +3

Wisdom:  +4

Luck:  +4


Sorcerer:  The powerful spell caster of the group, but the weakest fighter.

Swords:  Level 3

Axes:  Level 2

Archery:  Level 1

Physical Armor:  Level 1

Bracers:  Level 4

Shields:  Level 0

Fire:  Level 5

Water:  Level 0

Earth:  Level 3

Wind:  Level 3

HP:  +1

MP:  +7

Strength:  +1

Dexterity:  +3

Wisdom:  +5

Luck:  +0


Druid:  The average spell caster and average fighter.

Swords:  Level 2

Axes:  Level 3

Archery:  Level 1

Physical Armor:  Level 2

Bracers:  Level 4

Shields:  Level 1

Fire:  Level 2

Water:  Level 2

Earth:  Level 2

Wind:  Level 2

HP:  +3

MP:  +0

Strength:  +4

Dexterity:  +1

Wisdom:  +1

Luck:  +2


Ranger:  The archery of the classes, he has high dexterity and can cast limited spells.

Swords:  Level 4

Axes:  Level 2

Archery:  Level 5

Physical Armor:  Level 3

Bracers:  Level 3

Shields:  Level 3

Fire:  Level 1

Water:  Level 2

Earth:  Level 2

Wind:  Level 1

HP:  +3

MP:  +3

Strength:  +2

Dexterity:  +5

Wisdom:  +2

Luck:  +4


Ninja:  The fastest fighter of the group, he can cast some spells.

Swords:  Level 5

Axes:  Level 2

Archery:  Level 1

Physical Armor:  Level 2

Bracers:  Level 5

Shields:  Level 1

Fire:  Level 1

Water:  Level 1

Earth:  Level 0

Wind:  Level 0

HP:  +5

MP:  +2

Strength:  +3

Dexterity:  +5

Wisdom:  +4

Luck:  +4


Dwarf:  A slow but deadly fighter.  He can use limited spells.

Swords:  Level 3

Axes:  Level 5

Archery:  Level 1

Physical Armor:  Level 5

Bracers:  Level 3

Shields:  Level 5

Fire:  Level 0

Water:  Level 0

Earth:  Level 2

Wind:  Level 0

HP:  +7

MP:  +0

Strength:  +4

Dexterity:  +1

Wisdom:  +1

Luck:  +2



Weapons & Armor

Choose your weapons wisely, they should be varied to take on all kinds of monsters.  Some weapons, like two handed swords, and bows, must use two hands, therefore, if you choose to attack with this weapon, you will lose your shield protection until your next turn.  Casting a spell does the same thing.  In some cases, shields can be pretty much worthless if all you're going to do is cast spells or use a bow.  You can still equip them, just that you cant use it in battle unless you have a spare hand to use it, i.e., using a one handed weapon.


Swords:  Average weapons that are well rounded overall.

Axes:  They do the most damage but are slow and have little accuracy.

Archery:  They do the least damage but have best accuracy.

Physical Armor:  This is your basic armor that blocks against weapon attacks. 

Bracers:  This is your basic armor that blocks against magical attacks.

Shields:  These block weapon attacks by a certain %.