by Issa » Tue Jan 04, 2005
I actually played DM2 last week and beat it in about three days, its been about two years since I played. I loved playing my own game and actually forgetting all the puzzles and stuff. I'm going to go back and play DM1 a little later.
Afterwards I thought about what my next RPG would be like and it came to me and I was very excited to see it come together in my mind. Will it be Dm3? I dunno but I liked the idea.
I liked the idea of having Maurice, Nina, and Ryu in a party for an RPG. Each with their own special abilities, like Maurice would be a wizard, Nina a healer/summoner, and Ryu a pure fighter. And the ability to switch between characters, like at times, you will have to solve puzzles and divide the team up into ones. And thats how the game starts, you have to meet up with each other and stuff. Very similary to Wild Arms.
How far away is it? At the very least I dont plan to have another RPG done until 2008 but these are ideas, I dunno what will happen in that time.
I really want to emphasize on skill build up though, passive and active, where players can make their own types of characters and choose the skills they want too. Like a skill tree where you must put points into to get to the next leaf but nothing entirely complicated.
Dm2 wasnt made overnite, it took years of previous experience to even get there, but I hope to get better and make something very cool after Chicken Fighters.
I actually played DM2 last week and beat it in about three days, its been about two years since I played. I loved playing my own game and actually forgetting all the puzzles and stuff. I'm going to go back and play DM1 a little later.
Afterwards I thought about what my next RPG would be like and it came to me and I was very excited to see it come together in my mind. Will it be Dm3? I dunno but I liked the idea.
I liked the idea of having Maurice, Nina, and Ryu in a party for an RPG. Each with their own special abilities, like Maurice would be a wizard, Nina a healer/summoner, and Ryu a pure fighter. And the ability to switch between characters, like at times, you will have to solve puzzles and divide the team up into ones. And thats how the game starts, you have to meet up with each other and stuff. Very similary to Wild Arms.
How far away is it? At the very least I dont plan to have another RPG done until 2008 but these are ideas, I dunno what will happen in that time.
I really want to emphasize on skill build up though, passive and active, where players can make their own types of characters and choose the skills they want too. Like a skill tree where you must put points into to get to the next leaf but nothing entirely complicated.
Dm2 wasnt made overnite, it took years of previous experience to even get there, but I hope to get better and make something very cool after Chicken Fighters.