Concept Design
Posted: Fri Apr 07, 2006
So um yea, my MMORPG which I really want to make someday! Yea after CF2K5 and DM2exp!!! LOL. Anyway I started this forum to get some feedback on what it could be about. It will feature the DM2 engine, 2d style map. I am thinking like Adventure Quest (if you ever played it) but a 2d final fantasy version.
Concept:
Create an MMORPG that will allow up to 100 players play on a server at one time coded in C# or VB.NET.
Structure:
All files will be in a folder such as /game/, all saved files will be named 1.dat which will be the ID of the player. It will contain an encrypted file with of the players stats.
Maps will be in a folder such as /map/
Enemies will be a folder such as /monsters/
And so on.
How its done:
Player will log in with a client with a user and password. It will download their character. They log into a world. Then they play. Game will save their character each time they defeat a monster and stuff.
Difficulties:
Obviously this will take tons of bandwith against my server and will cost a lot of money if a lot of people start playing. Perhaps a limit for free accounts and for people who pay they are able to play forever for a yearly fee of like $5 or something.
Another downside is security, this will be so easy to hack. Anybody can just user a ip/tcp logger and see the username and passwords being sent out.
I will create a mini concept design of this in VB.NET to see how its done. I will make a small map, log in process, and a few monsters. This will be a test to see how it works.
Concept:
Create an MMORPG that will allow up to 100 players play on a server at one time coded in C# or VB.NET.
Structure:
All files will be in a folder such as /game/, all saved files will be named 1.dat which will be the ID of the player. It will contain an encrypted file with of the players stats.
Maps will be in a folder such as /map/
Enemies will be a folder such as /monsters/
And so on.
How its done:
Player will log in with a client with a user and password. It will download their character. They log into a world. Then they play. Game will save their character each time they defeat a monster and stuff.
Difficulties:
Obviously this will take tons of bandwith against my server and will cost a lot of money if a lot of people start playing. Perhaps a limit for free accounts and for people who pay they are able to play forever for a yearly fee of like $5 or something.
Another downside is security, this will be so easy to hack. Anybody can just user a ip/tcp logger and see the username and passwords being sent out.
I will create a mini concept design of this in VB.NET to see how its done. I will make a small map, log in process, and a few monsters. This will be a test to see how it works.